Thursday, October 9, 2008

F#, C#, and games programming

I'm making it official. I've decided that I'm going to use F# and C# to create a game.

I'll go into details when I have something concrete to show - but for now, suffice it to say that making this game will teach me a great deal about F#, physics algorithms, DirectX, WPF, and C# -> F# interop. I plan on writing everything from scratch - I don't want to use any existing physics libraries, for example - because I want to do some actual learning.

2 comments:

PandamoniAL said...

Awesome! I'm anxious to see some posts.

Erik said...

Thanks =)

I should warn you - I'm very scatterbrained, so my posts on this blog are going to vary wildly from topic to topic. I hope it's entertaining, if not useful. =)